This tool contains a static ProceduralTerrain class for building Unity Terrain's with a bump mapped basemap texture (no detail maps). The ProceduralTerrain class also includes functionality for building a Texture2D normalmap from a 2d array of surface heights. The class a static method for reading a single channel 32bit Geotiff to a 2d array of floats. See the ProceduralTerrain\Tests\tests.unity scene for usage.
Data and Resources
Field | Value |
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Modified | 2018-09-18 |
Release Date | 2015-05-12 |
Publisher | |
Identifier | f26b95d1-020c-43b4-a797-17d67d09e9bf |
Language | English (United States) |
License | |
Author | |
Contact Name | Roger Lew |
Contact Email | |
Public Access Level | Public |