CubicYFcolormapShader_*.unitypackage contains a prefab of a Quadwith a customized shader capable of reading single channel float32 geotiff datasets and applying a colormap with monotonically increasing luminance. Internally the shader normalizes the float data to between 0 and 1 based on the Min Value and Max Value fields specified in the inspector. The example depicts Normalized Difference Vegetation Index maps with a range of -1 to 1 so these values are specified as the Min and Max values respectively.
Data and Resources
| Field | Value |
|---|---|
| Modified | 2018-09-18 |
| Release Date | 2015-03-31 |
| Publisher | |
| Identifier | 946fcf60-eff4-4260-b6a6-f41b953a587f |
| License | cc-by-nc |
| Public Access Level | Public |
